CTR Cortex Castle: Difference between revisions
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* KCL model edited to allow trickable ramps | * KCL model edited to allow trickable ramps | ||
* Edited AREA in KMP to allow rain effects in proper areas of the course | * Edited AREA in KMP to allow rain effects in proper areas of the course | ||
* Changed placement of some coins | |||
* Removed unnecessary zipper | * Removed unnecessary zipper | ||
* Adjusted textures to make them appear correctly | * Adjusted textures to make them appear correctly | ||
* Added local minimap | * Added local minimap | ||
* Added new sky box texture | * Added new sky box texture |
Revision as of 16:19, 24 March 2019
Author: | Demon, MysterE99 |
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Designer: | Demon, Naughty Dog |
Version: | v0.5 |
Release date: | TBA |
Editors used: | Sketchup 2019, Maya 2016, KMPExpander, EveryFileExplorer, NW4C CreativeStudio, Adobe Photoshop CS6 |
Overview
This is a remake of Cortex Castle from the PlayStation game Crash Team Racing. However, this port is based off of the Mario Kart Wii remake of the course, with some slight changes such as the removal of the zipper, and an edited start line flag.
Media
Version History
Version | Date of release | Information |
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v0.1 | N/A | First revision |
v0.5 | N/A |
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