Spike Desert: Difference between revisions
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* Transparency and mipmaps added to textures that required it | * Transparency and mipmaps added to textures that required it | ||
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== Names in Other Languages == | |||
{{Language-Info | |||
|nl=Spikewoestijn | |||
|fr=Désert Spike | |||
|de={{no|-}} | |||
|it=Deserto Spunzo | |||
|ja=ガボンさばく | |||
|ko={{no|-}} | |||
|pt=Deserto do Espigão | |||
|ru={{no|-}} | |||
|es=(NTSC)Desierto Escupico<br/>(PAL)Desierto Spike | |||
|el=Έρημος Σπάικ | |||
|pl={{no|-}} | |||
|fi={{no|-}} | |||
|sv=Spikeöknen | |||
|cs={{no|-}} | |||
|da={{no|-}} | |||
}} |
Latest revision as of 22:43, 24 March 2019
Author: | Demon, Sniki |
---|---|
Designer: | Demon, Pepo 2000, SpyKid |
Version: | v0.2 |
Release date: | TBA |
Editors used: | Sketchup 2019, Maya 2016, KMPExpander, EveryFileExplorer, NW4C CreativeStudio, Adobe Photoshop CS6 |
Overview
Spike Desert is a desert-themed custom track featuring the Spike enemies from Super Mario 3D World. SpyKid created the model of the track, it was one of the author's first models and Pepo 2000 wanted to create a custom track from that. He added extra stuff and did the KCL, KMP and BRRES (Mario Kart Wii version). This was ported to Mario Kart 7 by Demon and some changes were made to the model to reduce the poly count. A glider shortcut was added into the same area the bounce mushroom shortcut originally was in the Mario Kart Wii version.
Media
Version History
Version | Date of release | Information |
---|---|---|
v0.1 | N/A | First revision |
v0.2 | N/A |
|
Names in Other Languages
Dutch: | Spikewoestijn |
---|---|
French: | Désert Spike |
German: | - |
Italian: | Deserto Spunzo |
Japanese: | ガボンさばく |
Korean: | - |
Portuguese: | Deserto do Espigão |
Russian: | - |
Spanish: | (NTSC)Desierto Escupico (PAL)Desierto Spike |
Greek: | Έρημος Σπάικ |
Polish: | - |
Finnish: | - |
Swedish: | Spikeöknen |
Czech: | - |
Danish: | - |